20. (Credit to Terminator) If you do them simultaneously, access the terminal first, hack it, but then unlock the door manually instead of through the computer. Approximate time to 100%: 2-5 Hours(Dependant on Save file). You'll need a Repair skill of 65, a Science of 55, or to gather the parts in order to bring it online. Once this DLC pack is installed and you load your New Vegas save game, a pop-up will appear letting know of a new signal that is available. Standing near the Slop & Shop, answer her question about the Brotherhood of Steel with a non-violent reply to recruit her. Requirement - Cripple 5 Right Arms with Shotguns. Search the suitcase inside for the X-8 Kennel Key. You will need to escort him back to the fountain yourself instead. Both of these work hand-in-hand, and can be completed with ease. This is because robots move slow (so they're easy grenade targets) and have lots of health. Talk to the idiot wearing sunglasses in the back of the HELIOS One plant building. This trophy will come easily, as you only have to play the game, not win it. For a complete list of GRA weapons and mods go here. And pass a Lockpick or Sneak skill check. Take the chip to The Fort and upgrade the Securitrons in the Bunker. As you follow the marker in your compass, eventually you will find a trapped ED-E which you have to set free to be able to continue your quest. Veronica – 188 Trading Post. Last Edited: 15 Apr 2015 10:33 am. There are a total of eight companions in the game, and to get this achievement you must recruit all eight of them. Immediately leave the Vault Terminal room and exit the turret room from your left. If you forget to make a save and talk to Daniel anyway, the game will pop-up a warning letting you know once you make a decision, you will not be able to complete any previous quests. Also don't forget that traveling merchants can repair any weapon for a price, even if you don't have a second weapon to cannibalize for parts. Red Glare is a missile launcher you can pick up when you are tasked with picking up the laser detonator. By now, the only other achievements you may be missing are the side-missions and the 10,000 damage achievements. You can keep track of your progress by looking at the "Love the Bomb" challenge in your Pip-Boy. This achievement is story-related, and cannot be missed. Dean Domino is next on your list, and he's trapped in the Theater. However, he will still refuse to go back to the fountain. Warhead Hunter is a challenge and achievement/trophy for the Fallout: New Vegas add-on Lonesome Road. You'll unlock They Went That-a-Way and Ring-a-Ding-Ding along the way. Keep track of your progress on the Stats screen of your Pip-Boy. You are required to go to the bell tower to and complete the quest Trigger the Gala Event that opens the gates to the Sierra Madre Hotel. The journey to get there is rather short as you can't fast travel to the location even if you already visited it. For this challenge I recommend weakening them with another weapon to make it easier on yourself. Read on to know when to save in order to refrain from a second playthrough of Honest Hearts. As long as you don't leave the menu, the full amount of all stimpaks will be added to your "Health From Stimpaks" stat. Credit to WatchesVideosonUTube for the video. [PST Would Like To Thank RemingtonInk for this Roadmap] Further resources: Fallout 4 Bobblehead and Magazine Collectible Guides. Cass – Mojave Outpost. See that achievement for more information. Remember to take it slow, as each bobby pin has a 'health' bar such that if you guess wrong you can stop before it breaks. This mission is easiest if your Reputation with NCR is Liked or better, making Ranger Grant entirely cooperative with your efforts and allowing you unrestricted access to the entire area. The Divide has one signature weapon called Red Glare. With your high Luck, you can earn The Courier Who Broke the Bank without many problems when you get to the Strip. You can also use this exploit: For those who have problems with the trophy of 30th level and the trophy of 50 Speech's, there is a way to farm XP and Speech's. Fight your way across the dam, then enter the Visitor's Center. The Gun Runners Arsenal is an add-on pack for Fallout: New Vegas, it consists of multiple new weapons, ammo types, and weapon modifications. He'll tell you that you can get food at the Ruined Store, and that the password is "hope". You can complete this challenge during the Arizona Killer(Caesar), You'll know when it happens(NCR), The House always wins VI, or Wild Card finishing touches quests. You can earn Stim-ply Amazing and Desert Survivalist easily by drowning yourself and healing yourself. Against All Tyrants Obtain a fatman and a few mininukes, then travel to the Coyote Den, kill the coyotes there(Not confirmed if they respawn, another location is the area around Goodsprings Source, search the area and kill any geckos you find. Keep track of your progress on the Stats screen of your Pip-Boy. Raul – Black Mountain. You'll need to collect 500 of them for Sierra Souvenir Aficionado. Need to get lucky? This trophy should unlock after beating Ulysses and stopping the rocket from launching - either by sacrificing ED-E in the process OR by using your speech ability to team up with Ulysses (both ways will earn you the trophy, so no worries here). Once you load up your game, the game will pop-up a notice about a new mysterious radio signal at the Mojave Drive-Thru about a new midnight feature. ", making this ending unavailable. Complete "You'll Know It When It Happens". Like I said, if you have any additional tips or want to correct me on a mistake let me know! 39. Collect all other 50 Trophies for this Trophy. For some of the Damage achievements, you can collect as much ammo/weapons as you can and make a save on the Strip. You can pick them all up anytime regardless of how your quest journal lists them. You'll need to find certain parts for all your assistants within the Sink. This was made for the latest version of the game, 1.4.0.525 (and only this version). Then Travel to Cottonwood Cove, and use the barge to get to the fort, then progress through the fort to Caesar's Tent and cut him up. You have two options: turn on the holographic security, or threaten to break his legs. They are the two different endings for the game, and one must be chosen for completion of the DLC. Dyin' Ain't Much of a Living This achievement is unlocked after you complete "For the Republic Part 2." This challenge requires killing the head honcho of the Legion with a knife. Hello and welcome to another guide, this time I will be writing about my views on Fallout: New Vegas. "Volare!" Within the first few minutes of playing, you will be notified of playing the game on Hardcore mode. Although Hardcore adds more realism, you CAN set the difficulty to Very Easy to make the game easier on you. After you make the decision, you will need to complete the corresponding final quest. If you have any tips or suggestions let me know. This trophy will unlock upon completion of the quest, All of My Friends Have Off Switches. 3: Don't touch the Sinclair Personal Accounts, else you will be locked in the vault and be unable to leave. Several guns, stimpacks, and plenty of ammo. . You must complete this achievement and the quest that goes along with it in order to progress through the story. Visit a doctor to buy your stimpaks and wait when needed. If the disturbance has drawn attention, the President will be ushered off stage and back to Bear Force One, otherwise he will finish his speech and take off at the end like nothing ever happened. You can also earn any weapon damage achievements while playing through the game. If you’re looking for new places to discover, look for triangular outlines at the bottom of your compass which indicates a location you’ve not been to yet. If you've completed "Volare!" Probably the most time consuming part of this add-on, you must hunt down all 30 warheads and detonate them. Afterwards, you can start Mr. House's story line. Once you enter the building you will want to make sure you search the desk on the ground floor for the Light Switch 1 Personality Chip. Follow Orris to the south gate and watch for any suspicious behavior. Note the Explorer perk only reveals the location, it doesn't allow fast travel. Do this before killing Benny, else you will lose the Platinum Chip and it will be a pain to get back. Note that progress in another ending will cause this mission to fail with the message "Beware the Wrath of Caesar! Though this damage type is not particularly complicated, the Strength it requires allows it to have a nice synergy with most of the other damage types. The third iteration, just be dealt into a hand of Blackjack ten times and the last of the three is yours. As you’ll have a new base to work from, you can permanently store items and return to get them anytime in free roam after you complete the episode. Haul your scrounged weapons, loot from creatures and enemies, and whatever other vendor trash you have back to town and sell it. Aside from The Fort which I do not believe anyone wants to run through there are a few other locations which have named Legion members: The only part of this which will require some planning is finding the right group of. This achievement is tied directly to the quest X-8: high School Horror!. You may also randomly interrupt a fight in the wasteland between Tomas and Jacklyn who have a number of caps between them. One of four mutually exclusive ending trophies. After completing the "In a Foreign Land" achievement, you will get the quest "Gathering Storms." Es gibt 70 Erfolge mit insgesamt 1.405 Gamerscore-Punkten. Requirement - Kill Benny with his own gun, Maria. PATH A: HOUSE / YES MAN: Remember that once you've completed the final mission, there is no Free Roam afterwards. You will be presented with several quests in your journey that are natural-progression during your travel in Zion. Best of luck. Use a campfire, a workbench or reloading bench to create 20 items. Once you have the X-2 Antenna you can now solely focus on quests that unlock the trophies in this DLC. Thank you so much for reading my guide everyone! If you've happen to complete the story before touching this DLC, you will be out of luck on most of them. Once you have the three pieces, you will need to head to the basement and use the computer console to start up the Basic Infiltration Test. Overview: This achievement is tied directly to the quest. Return to the King and report what you've learned about Orris. Recover X-13 cardiac regulator sneaky suit! ED-ucated is obtained by collecting ED-E's upgrades. When you reach the administrator’s office you’ll recover the X-13 Document from the safe that will upgrade your suit’s firmware to 1.1 to complete this quest. When you make it to the top of the facility, you will be met by Jason Bright and tasked with cleaning the Nightkin out of the basement level. Things seem rosy at first on your journey, but unfortunately for your companions, they’re killed within the first few minutes of arriving at Zion. Page Tools. Previously mentioned it is possible to randomly find these upgrades throughout The Divine although it is very rare. Once all three are back at the fountain, talk to Father Elijah and the achievement should pop. He will ask you to find some acts for his theater. Move house to house, then make a beeline for the fence as soon as possible. Mop-Up Playthrough: (17 achievements; 320) Also don't forget the Jury Rigging (Repair 90) perk which makes this achievement trivially easy to get. This … Fighting has broken out between The Kings and NCR at the train station. These trophies will come naturally over the course of the game but if you’re in a hurry, you could always invest a couple ranks into the Swift Learner perk which will improve the XP you earn by 10% per rank to a maximum of 30% extra XP. First, it is highly advised before you visit that signal that if you have over 100 slots utilized in your inventory that you find a location to store your items to get yourself down to utilizing only 100 slots. For you final playthrough, you will focus on all other achievements that you have yet to complete. If you haven’t received this trophy by level 16, consider taking the Improved Criticals perk which improves critical hit damage by an additional 50%, or the Meltdown perk which causes splash damage as targets are killed. This one is perhaps the most straightforward of the group. A simple achievement as it does not even require you to win. Enter it, and exit it from the back second story exit. Recording in hand, make your way to the back of the room up to the projector booth and start the holographic show. DLC: mmgcash, TigerLust, technole and W. Begin "The House Always Wins, II", accepting "Render Unto Caesar" during the course of the mission. If you pass a Barter or Speech 100 challenge, you can convince Lanius to withdraw without engaging in combat, otherwise you'll have to fight him. Keep in mind also that this area has many radiated Deathclaws and Hunters, so I recommend getting there after finishing the main quest because you will get the Rad+50 mask which will be very helpful. Here is a quick run through: This requires the completion of the quest Old World Blues. If you've completed the mission "Oh My Papa" this is easy. On your way back across the dam, General Oliver will show up. Enemies have significantly more health, so if it gets too challenging turn down the difficulty before turning off hardcore mode. Once the test is complete the stealth suit Mk II will be upgraded (Sneak bonus increased by +10, to 25) and enemy robo-scorpions will appear throughout the X-13 facility under the direction of Mobius making your exit a little more troublesome. You'll get the trophy after installing 20 weapon mods, over any number of weapons. Upon completing this quest, you'll have the opportunity to gain Rex, The King's mechanical dog, as a companion. Mods can be acquired from many traders in the waste, and then can be added to weapons via your Pip-Boy. perform the following tasks: Before upgrading/destroying the Securitron army, make a manual save. 1000 - Death Simply kill members of the following gangs with these weapons to complete this challenge. You will destroy some of them to open a path to progress. He'll emerge to your right (after activating the turret system) and all you must do is kill him. The Same Could Be Said of All Religious Weapons ; For an overview of Fallout 76 content, please refer to "Fallout … To pick a lock, to begin with you'll need a bobby pin in your inventory. Wait for the assassin to arrive and make his move, then dispatch him before he shoots the president. (Opposite to where Father Elijah enters). Christine is the last and possibly longest quest if you don't have 60 Repair. Ask Ranger Lineholm about the battle losses at Ranger Station Alpha. After the fourth guess however, if you haven't selected the correct answer the terminal will lock down preventing your access. This will activate the mission "No Gods, No Masters", and give you the trophy. Available after "They Went That-a Way". Unlike Fallout 3, FO:NV does not fully scale monsters in the wastes to your level. For this playthrough, you will be siding with the NCR. Roadmap Thankfully in Fallout New Vegas, there are minimal collection trophies so overall the game is very straightforward. You should be able to knock this out with Ringo in a couple of hours without too much trouble. 200 - 399 - Minor Starvation (-1 STR) There is a bomb on the vertibird, a sniper in the tower behind the president, and a fake mechanic with a knife. To start the DLC, you will want to visit or wait until midnight and then interact with the satellite at the location to begin your journey. Make your way first to the medical district, then use the roofs to find the clinic door. If you have 60 repair you can simply jury rig it. Next, return to the X-8 Facility and enter the Kennel and displace the resistance to reach the X-8 Kennel terminal to release the “Unusual Specimen” that was listed in your journal log. Once you finally reach Dean, agree to be his partner. She'll first ask you to check up on some Ranger Stations, then confront Chief Hanlon on his activities. 200 - 399 - Minor Sleep Deprivation (-1 AGL) It is important to complete any sidequests that may impact your standing with them prior to finishing this mission in order to reap the benefit of the amnesty. You need to be able to pass an Intelligence 6 and/or Medicine 30 check in order to uncover Orris' perfidious plot and report it to The King. So to make it clear, you must inflict the damage with a weapon that you swing (like a sledgehammer or sword), not your bare fists or a Fist/glove weapon. Damage inflicted by your companions does not count towards this trophy. you will be approached by envoys from both the NCR and Caesar's Legion, carrying with them amnesty for any of your past crimes against them. Like Curios and Relics this one also requires GRA specific weapons OR mods. Main quest ending supporting NCR. 1000 - Death "Still in the Dark" - Better to be on good terms with the Brotherhood of Steel. Col Moore at Hoover Dam directs you to recruit or eliminate the Khans. There are 100 in the game that are in set locations, as well as a 10% chance of getting a star cap randomly when you open a bottle of Sunset Sarsaparilla. Method One: An easy way to complete this challenge is to simply get a 5.56 pistol(GRA) from a vendor and shoot all the securitrons on the strip and in the Lucky 38. I have completed this game completely, all achievements, fantastic game. 0 - 199 - Normal Here's another reason you should be a high level before doing this DLC. With the power restored you'll have to deal with turrets and shielded radios; there are terminals to deactivate both provided you have the science levels. Requirement - Kill 15 Robots with 5.56mm Pistols. The "Wild Card" missions will be available unless you start the Battle for Hoover Dam supporting any other faction, after which they cannot be completed. Successfully complete 50 of these opportunities to get this trophy. 10. See below. Companions CAN die while in your party, and CAN be hit by friendly fire. Also you can find at this page guides about reaching these Achievements are written by our users. This achievement is unlocked after you complete the game by allying with Mr. House at the Battle of Hoover Dam. Depending on the timing of your initial search, the sniper may have time to still kill the President if you don't deal with him before you contact Grant. With the event started, make your way back to the fountain past many more ghost people. Report to Caesar about the Boomers, then complete "Render Unto Caesar". Once you've reached level 30, you can continue on with the story until you reach New Vegas. This must be installed first before you are able to install the rest of the personality chips. Check here for a detailed walkthrough. Fallout: New Vegas Wiki Guide. Fallout: New Vegas isn't hard, but the achievements require quite a bit of effort, as they are (mildly) time-consuming. This is easiest to do if you buy cards from every vendor who offers them throughout the game (don't worry, they're cheap), then go for this trophy once you're at the end of the game and can construct a deck to suit your particular playing style. Melee weapons of both one or two handed variety count towards this trophy, but not those weapons considered ‘unarmed’ melee. Destroy three power regulators to destroy Mr. House's Securitron army. For the combat trophies, remember that game difficulty has an affect on the damage that you do. Once the test begins, you will need to make your way and face some resistance on the path to retrieve three student records, each from their own terminals in the facility. However, the glitches and bugs can make it so some of the missions are impossible to complete. Minimum number of playthroughs needed: 4 playthroughs. Next on the list is Christine. Player with the most completed stacks wins. 30. Do as many sidequests as you can related to this mission tree. Talk to Festus again to get your real prize and you'll get another quest called "A Valuable Lesson". Not to mention unless you are exceedingly lucky you will need many more chips than 500 just to survive. This also means if you put a GRA mod on a unique weapon they will stack. If your Reputation with NCR is bad, this mission will be skipped entirely denying you the opportunity to get this trophy. By comparison, on Very Hard mode, you only do 50% damage. Plant the explosives on the helmet and bring it back to him. He'll get Benny up to his room where you can surprise him. Start by going to Benny's room on the 13th floor of The Tops Casino, and finding Yes Man in the hidden room. For a full, detailed walkthrough, check here. Once dead, the achievement should pop up For a full, detailed walkthrough, check here. Note that progress in another ending will cause this mission to fail with the message "Don't Tread on the Bear! No matter how you choose to handle Hanlon, you'll get the trophy at the end of the mission. ED-E's upgrades are very useful for completing this DLC, and are generally not too far off the beaten path when it comes to completing Lonesome Road. Win too much money at all three and you’ll get the trophy. The pack has 5 Achievements worth 125 Gamerscore The harder the lock, the more letters the word is. The companions are listed in the spoiler below as well as the requirements for recruitment. So playing on Very Easy is critical. You can also consider the Demolition Expert perk available at level 6, or Splash Damage at level 13. Fallout New Vegas Achievement Guide PDF FALLOUT NEW VEGAS ACHIEVEMENT GUIDE Download PDF Ebook and Read OnlineFallout New Vegas Achievement Guide. You craft items by using any workbench or campfire in the wasteland. Watch this Fallout4 : New vegas video, Fallout: New Vegas Lonesome Road DLC - ED-Ecated Achievement Guide , on Fanpop and browse other Fallout4 : New vegas videos. Make sure you've delivered the invoice prior to completing "There Stands the Grass". Any spoilers will be in spoiler text. You'll notice that when you eat the food, the full amount of the food's HP benefit is added to your "Health From Food" stat, even though when you exit the menu the food heals over time. Enjoy the show! By then you will have the Rad+50 mask which will make it easier, though. Thanks to designerheadache and Maksut029 for discovering this. If you're getting closer, the lock will turn further than before. The Blind Deathclaws at Gypsum Train Yard. The recipe to cook the steaks requires a Survival skill of only 25, requires one Gecko meat per steak, and provides more health than any other single component recipe. Getting to level 30 is more a test of patience than anything difficult. Once this is complete search one of “Gabe’s digging spots” in the rear of the room and it will turn-up “Audio Sample - Gabriel’s Bark” which will complete this quest and subsequently unlock the trophy. First you have to install a override chip in a control box in Hoover Dam, activate the East Power Electrical Switch, then fight your way to the Legate's Camp. Speech, medicine, and full-science skills can very helpful here as you’ll reduce the amount of resistance with several convincing conversation options that will be available. Complete any three Gun Runners' Arsenal (GRA) three star (***) Challenges. When you find 50 of these bottle caps, you can return and claim your prize. Always have at least three doctor's bags on you at all times as your limbs will most likely become crippled. Having these skills higher will make Hack the Mojave and Outstanding Orator much easier. One of four mutually exclusive ending trophies. The Lonesome Drifter - Just north of El Dorado Gas & Service on I-95 is a Sunset Sapsaparilla billboard, with the Drifter camped out at it's base. For Mr. House and the Wildcard, the quest may not appear if you are not on good terms with the NCR. Also note that you must heal 10,000 points of damage, not eat 10,000 points of food health. Depending on which skill you chose to increase, you can work on the Damage achievements throughout your NCR playthrough. Fallout New Vegas: Dead Money DLC ~ Trophy Guide & Roadmap - posted in Fallout: New Vegas: OverviewEstimated Trophy Difficulty: 2/10Approximate Time To 100%: 6 hours (more if you need to hoard everything)Trophy Breakdown (Offline): 5 Total (2 , 2 , 1 )Number of Playthroughs Needed: 2 (follow instructions in road map to make it just over 1)Missable Trophies: 4 out of 5Glitched … For this playthrough, you'll be focusing on completing the story for Caesar's Legion. I hope you enjoy reading it as much as I did making it. When you first begin the game, you will be in Doc Mitchell's house setting your SPECIAL and skills. Roadmap Roadmap Heal 10,000 points of damage with Stimpaks. Take her to Puesta del Sol and once there make your way to the Switch Station. To help improve your odds using any method, you'll want to be wearing Naughty Nightwear (+1 LCK) and possibly buy the Probability Calculator (+1 LCK) from the New Vegas Clinic. Exhaust all options with Dean to know where to run (first his dressing room for Vera's key, then Vera's room for her recording and key). Named NCR Locations: Crackerjack Timing "Wild Card: Side Bets" Secure support from the Boomers, the Khans, the Omertas, and the White Glove Society, or advise Yes Man to ignore them. Once you bring her back to the elevator, she will reveal she is claustrophobic. Note: This add-on requires a significant amount of caps to acquire the necessary weapons. One has a teddy bear quest you can do as well. This will be needed for Making Friends, and will save you another trip to this location. Use the keycards from McNamara, Hardin, and Taggart at the terminal in the VR chamber to generate a self destruct password for the red terminal. Available after "Ain't That a Kick in the Head".
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