First I tried changing the race of my custom NPC from the original Nord to Breton, but I left everything else the same. It says that he's already following me, but wouldn't leave the area I placed him in. You may notice that your character's head looks a little distorted. If you change this quest, and you want your followers to have a bow and arrows, you'll have to give them items from your own inventory. It almost seems lazy to start a list about the best followers with one … (Don't hold down any buttons on the mouse when rotating.) Followers will ride horses, make camp, avoid traps, ignore friendly fire, auto Disposition is set to 75, and I checked the relationships, and they all seem to check out, so I'm not sure what's happenening. To view your character, select the Head checkbox in the bottom center of the NPC editor. In Amazing Follower Tweaks, use the command: Tweak Options>Settings>"Followers Never Initiate Combat". Glad you're making progress on your mod. Hi, successfully did the first step, but when I got to the second step "SPF" part, the console said "compiled script not saved!" this is the final obstacle i have to overcome. If you're going to do any serious modding at all, you need to know how to clean your mods in the CK, so this is a good opportunity to pick up a fundamental skill. (Make follower forget learned spells)--I need your help./You are dismissed. When Hearthfire came out, people were curious and excited about the opportunity to adopt children, although we wish we could have adopted all of them. If you can't find a voice that matches your character's race (I'm looking at you, Khajiits), you can always use a human voice instead. The VoicesMarriageAll formlist includes all of the voices that are authorized for marriage partners. M'aiq the Liar, for example, has MaiqTheLiar for an editor id; no spaces, no apostrophe, and the first letter of 'the' capitalized to distinguish it from 'Maiq'. I would be very grateful if you have any solutions to the two problems I've encountered. that panel for creating Relationships don't want to show :/. If you're using your companion along with a mod that modifies follower behavior, just load that mod later in the load list than your follower. Followers: Alana, Anuketh (now with elf ears on both versions), Luna, Myrina and Yumiko. Ah, I see. He reacts to quests, and modders have their mods respond to him. If you find any problem/bug, please report it to … If everything goes according to plan, the console will appear to do nothing and you can exit the console by typing ~ and then exit the game. You'd have to open the race mod, see how those are set up, and set them up the same way for your mod. This is probably the most common problem that people encounter when creating custom NPCs. i used to assemble bikes, toys, and furniture for a living. Right-click anywhere in the actor list in the right pane to open the context menu and select New. Optional: Edit the DialogueFollower quest to remove the default bow and arrows from all followers. If you don't like that setting, you can choose to set them to Essential, which means that they can't be killed by anyone. (If you double-click the faction rank the Faction editor will open instead, which is not what you want. Hundreds of thousands of mods exist for Skyrim on the Nexus website alone. I then check in that folder and the file isn't there, nor does it appear in Data Files. Only these voices work without making your own dialogue and or scripts. Fear). My follower is in the game, seemingly perfect enough, yet, I can't make him follow me- when I talk to him, the only dialouge I get from him are saying greetings and hellos for his voice. Don't just right click and run it like that. I'm not too sure how the other stats work, though I know a good chunk of them only apply to dragons, so you're own your own here. 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